Of the three games released in the franchise – a fourth is in production – the first, Origins, most showed the potential of the universe. Somewhat overshadowed by the success of developer BioWare’s Mass Effect trilogy, Dragon Age was a return to the company’s Dungeons and Dragons roots, a tactical ARPG set in a sprawling fantasy world with all the classic tropes and heavy-handed subtext you could ever want from such a thing. However, it’s a little too brief for its own good, misses some open goals in terms of expanding the franchise’s dense lore, and can’t quite live up to the lofty standards of some of the shows listed above. It’s an action-packed and slickly animated six-episode adventure with fun characters and an emotional core that sticks close to the franchise’s roots of class disparity and xenophobia. The good news is that Dragon Age: Absolution, produced by South Korean anime studio Reddog Culture House, who worked on The Witcher: Nightmare of the Wolf, just about fits into this canon. Even gamers, a notoriously difficult-to-please fanbase, seem to like them for the most part. These are all lively, creative properties that remain true to their source material while also delivering original stories and characters. Look at something like Castlevania, Arcane, Tekken: Bloodline, and the recent Cyberpunk: Edgerunners. The key, I think, is to avoid big-name stars and live-action, otherwise, you end up with some abomination like Uncharted. Video game adaptations are rightly maligned, but recently, Netflix seems to have discovered the secret to them.
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